Post by Tybolt on Mar 21, 2009 20:47:41 GMT -5
I've been asked this a lot in the years the dream's been up, so I figured I'd finally have a decisive answer now:
Between Kasuria and nowhere in particular.
Benicoeur was originally re-discovered by a group led by Mirrum that was seeking refuge from the constant day-to-day chaos of living in Goldwyn. However, this doesn't necessarily have to mean the dream is part of Talzhemir's Dragonlands setting, but it should remain compatible, as most people play under the assumption they are in this setting.
The nice thing about a game like this is that nothing is written in stone, and I wish to make sure everything is consistent. Benicoeur was abandoned by its original occupants, therefore it could have been lost to cartographers as well. It holds a neutral status towards any neighbors it may have as it was considered to be a sanctuary of sorts by those who had re-discovered it.
As I've said in the past, if anything, I consider this setting to be "open source". It should be able to reasonably fit into an medieval campaign setting and it should be able to work with whatever setting you would like to work with, in turn. It may sound like a big deal at first, but go ahead and ask yourself just how many times the made-up world outside the dream you're playing in actually effects the ongoing story and not just your background.
The answer should be a negligible amount, and when the time comes to expand on your background or advance the plot based on something in it, it should all fit together.
Strength is in unity of people and their beliefs, not bickering over what pretend world they live in.
Between Kasuria and nowhere in particular.
Benicoeur was originally re-discovered by a group led by Mirrum that was seeking refuge from the constant day-to-day chaos of living in Goldwyn. However, this doesn't necessarily have to mean the dream is part of Talzhemir's Dragonlands setting, but it should remain compatible, as most people play under the assumption they are in this setting.
The nice thing about a game like this is that nothing is written in stone, and I wish to make sure everything is consistent. Benicoeur was abandoned by its original occupants, therefore it could have been lost to cartographers as well. It holds a neutral status towards any neighbors it may have as it was considered to be a sanctuary of sorts by those who had re-discovered it.
As I've said in the past, if anything, I consider this setting to be "open source". It should be able to reasonably fit into an medieval campaign setting and it should be able to work with whatever setting you would like to work with, in turn. It may sound like a big deal at first, but go ahead and ask yourself just how many times the made-up world outside the dream you're playing in actually effects the ongoing story and not just your background.
The answer should be a negligible amount, and when the time comes to expand on your background or advance the plot based on something in it, it should all fit together.
Strength is in unity of people and their beliefs, not bickering over what pretend world they live in.