Post by Quietly on Mar 22, 2009 0:29:36 GMT -5
"Check the smile, baby."
Character's name:
Henrietta "Ars Almadel" Perdita.
STATS (5 [highest] to 1 [lowest]):
STRENGTH: 5
AGILITY: 3
INTELLIGENCE: 1
CHARISMA: 4
ENDURANCE: 2
Nickname(s):
Ars Almadel is the only name she would ever respond to -- her "actual" name has long since been forgotten, years ago.
Pronunciation:
Ars (as in 'cars') All-ma'dell.
Name Origin/Meaning:
The Ars Almadel is a passage in The Lesser Key of Solomon, an infamous grimoire regarding demonology and occultism. An actual "almadel" refers to a ceremonial wax tablet, used as somewhat of a portable altar. Interestingly enough, "Ars" is also Israeli slang for "person of bad manners, flashy jewelry, and overall rudeness."
Age:
19.
Allignment:
Chaotic Evil (a sadistic, murderous psychopath who is liable to turn on a dime - only follows instructions or orders if it is of great benefit or enjoyment to her).
Job/Position/Title:
Possessed "mercenary;" wanders about in search of "amusing" work, seeing little value in any currency or personal property.
Distinguishing features (extended physical description):
Wears "symbiotic" pale flesh-toned skin-tight armoring with a hollowed 'face' motif that seems to have a constant wet, organic shine, and even a pulse; covers right eye in a wrap-around patch, solid piece set across entire upper torso down to paws, a lewd "bikini" style piece, thigh-high pieces set down to footpaw on either leg. Often will wear a pure white frilly dress over the entire outfit, appearing as though she doesn't have a scrap of armor on, the skin-tight material appearing as gloves and stockings where it is visible. Eye appears black (inverted sclera) with red iris, an easy visual clue she's not 'normal.'
Carries (equipment, easily accessible inventory on person, notable hidden objects):
Unique armoring. Beyond that, she carries no weaponry, choosing to fabricate weapons as the need arises from nearby objects.
Species:
Feline / Oni.
Character background:
Henrietta was always a religious girl; born of sin by two furres out of wedlock unable to support a child, she was abandoned on the steps of a local chapel, where she was taken in and raised from childhood into her teens.
A very quiet young girl, she was raised with the utmost purest intentions in the most righteous lifestyle possible, a girl completely without sin. At age sixteen, however, she decided she had reached adulthood and set off on a religious pilgrimage to various needy villages in her region, providing support and volunteer work for local churches in her quest to see the world and help all those she encountered.. with no more than the clothes on her back, living strictly on donations.
Around age eighteen, quite a ways from her original home, she was taken in to a church as usual after explaining her religious mission, though this would be her last stop in the journey. Throughout the night she was sexually assaulted, throwing her into such a state of shame and inner torment that she ran at the first opportunity she was given.
Absolutely crushed from this incident, seeing nobody left to turn to, the girl was most susceptible to outside intervention from evil spirits. Alluring voice led the girl to the graveyard, where she was swayed to unearth the tomb of a violent, notorious ronin warrior in an almost trance-like state throughout the night.
When she awoke the next morning, she would never be the same girl again, her mind and body entirely taken over by the spirit of the restless, vile warrior, using the body of a teenage girl to it's whim.
Pros:
Incredible strength and fighting skill bestowed upon an initially harmless-looking young girl; a heightened connection to the spirit world and the furre psyche, enabling her a few innate otherworldly abilities; no sense of fear or personal safety, as though her body is completely disposable.. which really, it is.
Cons:
Immediately detectable as a truly evil being by anyone in touch with auras or spirits; instills a sense of dread in anyone in contact with her, making her an almost immediate target of any sort of holy crusader or paladin; her eyes alone can signify her evil, unnatural nature; often throws herself into irrationally dangerous situations with no regard for safety; magical healing of any sort is impossible, and has an adverse effect.
Anything else we should know?
Ars Almadel has been gifted with a few innate abilities, as follows:
Mindspeak - The ability to transmit her voice straight into the thoughts of others, so long as she is able to see them.
Dream Manipulation - The ability to alter the subconscious thought process of a sleeping (and therefore much more vulnerable) furre's dreams to an almost terrifying level; often used to portray false, but vivid "visions" in her victims.
Locational Necrosis - The ability to freely cease circulation to a certain area of the body, effectively 'killing' the injury by stopping bloodflow. If used for too long, the limb would become entirely useless, requiring amputation -- used only periodically.
Important to note that she is possessed, not a born "oni," leaving her without many of a true demon's natural traits or abilities.
Anything characters within the dream should know? (fame, nobility, a bounty, etc.)
She doesn't have much of a reputation in this area, though anyone who so much as glances at her can tell she's definitely of an otherworldly sort of unholiness. She is vile, lewd and vulgar, and it's an unsettling sight to see such behavior coming from a nineteen-year-old girl.